
// ENGINE SOUNDS (INSIDE)

// inside coasting
VS_INSIDE_COAST_ENGINE_1=GTR\M3_idle.wav
VS_INSIDE_COAST_ENGINE_2=GTR\M3_offverylow.wav
VS_INSIDE_COAST_ENGINE_3=GTR\M3_offlow.wav
VS_INSIDE_COAST_ENGINE_4=GTR\M3_offmid.wav
VS_INSIDE_COAST_ENGINE_5=GTR\M3_offhigh.wav

// inside on-throttle
VS_INSIDE_POWER_ENGINE_1=GTR\M3_idle.wav
VS_INSIDE_POWER_ENGINE_2=GTR\M3_onverylow.wav
VS_INSIDE_POWER_ENGINE_3=GTR\M3_onlow.wav
VS_INSIDE_POWER_ENGINE_4=GTR\M3_onmid.wav
VS_INSIDE_POWER_ENGINE_5=GTR\M3_onhigh.wav

//VS_INSIDE_ENGINE_STARTER=GTR\M3_startup.wav
VS_INSIDE_ENGINE_STARTING=GTR\M3_startup.wav


// ENGINE SOUNDS (OUTSIDE)

// outside coasting
VS_OUTSIDE_COAST_ENGINE_1=GTR\M3ex_idle.wav
VS_OUTSIDE_COAST_ENGINE_2=GTR\M3ex_offlow.wav
VS_OUTSIDE_COAST_ENGINE_3=GTR\M3ex_offmid.wav
VS_OUTSIDE_COAST_ENGINE_4=GTR\M3ex_offhigh.wav

// outside on-throttle
VS_OUTSIDE_POWER_ENGINE_1=GTR\M3ex_idle.wav
VS_OUTSIDE_POWER_ENGINE_2=GTR\M3ex_onlow.wav
VS_OUTSIDE_POWER_ENGINE_3=GTR\M3ex_onmid.wav
VS_OUTSIDE_POWER_ENGINE_4=GTR\M3ex_onhigh.wav

//VS_OUTSIDE_ENGINE_STARTER=GTR\M3_start.wav
VS_OUTSIDE_ENGINE_STARTING=GTR\M3_startup.wav

// BACKFIRE & SHIFT SOUNDS (INSIDE)

VS_INSIDE_SHIFT_UP_1=GTR\gear_change_up.wav
VS_INSIDE_SHIFT_UP_2=GTR\gear_change_up.wav
VS_INSIDE_SHIFT_UP_3=GTR\gear_change_up.wav
VS_INSIDE_SHIFT_DOWN_1=GTR\gear_change_down.wav
VS_INSIDE_SHIFT_DOWN_2=GTR\gear_change_down.wav
VS_INSIDE_SHIFT_DOWN_3=GTR\gear_change_down.wav

VS_INSIDE_BACKFIRE_1=GTR\pop_1_Group_A_6pot.wav
VS_INSIDE_BACKFIRE_2=GTR\pop_2_Group_A.wav
VS_INSIDE_BACKFIRE_3=GTR\pop_2_Group_A.wav

BackfireAmount=0.6

VS_INSIDE_SPLUTTER=GTR\Splutter_int_Group_A.wav

SplutterAmount=0.5


// BACKFIRE & SHIFT SOUNDS (OUTSIDE)

VS_OUTSIDE_SHIFT_UP_1=GTR\gear_ext_up_1.wav
VS_OUTSIDE_SHIFT_UP_2=GTR\gear_ext_up_2.wav
VS_OUTSIDE_SHIFT_UP_3=GTR\gear_ext_up_3.wav
VS_OUTSIDE_SHIFT_DOWN_1=GTR\gear_ext_down_1.wav
VS_OUTSIDE_SHIFT_DOWN_2=GTR\gear_ext_down_2.wav
VS_OUTSIDE_SHIFT_DOWN_3=GTR\gear_ext_down_3.wav

VS_OUTSIDE_BACKFIRE_1=GTR\backfire_ext_2a.wav
VS_OUTSIDE_BACKFIRE_2=GTR\backfire_ext_2a.wav
VS_OUTSIDE_BACKFIRE_3=GTR\backfire_ext_2a.wav

BackfireAmount=0.5

VS_OUTSIDE_SPLUTTER=GTR\backfire_ext_6.wav

SplutterAmount=0.5

// ROAD SURFACE SOUNDS  (INSIDE)

VS_INSIDE_ROADNOISE_DRY=road_roll_int.wav
VS_INSIDE_ROADNOISE_WET=road_roll_int_wet.wav
VS_INSIDE_ROADNOISE_RUMBLESTRIP=rumble.wav
VS_INSIDE_ROADNOISE_GRASS=grass_roll_int.wav
VS_INSIDE_ROADNOISE_DIRT=gravel_roll_int.wav
VS_INSIDE_ROADNOISE_GRAVEL=gravel_roll_int.wav


// SKID SOUNDS (INSIDE)

VS_INSIDE_TIRE_SCRUB=road_scrub_int.wav
VS_INSIDE_SKID_DRY=road_skid_int.wav
VS_INSIDE_SKID_WET=road_skid_int_wet.wav
VS_INSIDE_SKID_GRASS=grass_skid_int.wav
VS_INSIDE_SKID_DIRT=gravel_skid_int.wav
VS_INSIDE_SKID_GRAVEL=gravel_skid_int.wav


// ROAD SURFACE SOUNDS  (OUTSIDE)

VS_OUTSIDE_ROADNOISE_DRY=road_roll_ext.wav
VS_OUTSIDE_ROADNOISE_WET=road_roll_ext_wet.wav
VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=rumble_ext.wav
VS_OUTSIDE_ROADNOISE_GRASS=grass_roll_ext.wav
VS_OUTSIDE_ROADNOISE_DIRT=gravel_roll_ext.wav
VS_OUTSIDE_ROADNOISE_GRAVEL=gravel_roll_ext.wav

// SKID SOUNDS (OUTSIDE)

VS_OUTSIDE_TIRE_SCRUB=road_scrub_ext.wav
VS_OUTSIDE_SKID_DRY=road_skid_ext.wav
VS_OUTSIDE_SKID_WET=road_skid_ext_wet.wav
VS_OUTSIDE_SKID_GRASS=grass_skid_ext.wav
VS_OUTSIDE_SKID_DIRT=gravel_skid_ext.wav
VS_OUTSIDE_SKID_GRAVEL=gravel_skid_ext.wav

// CONTACT SOUNDS  (INSIDE)

VS_INSIDE_SCRAPING=scrape_int.wav

VS_INSIDE_HIT_WALL_1=impact_wall_tap.wav
VS_INSIDE_HIT_WALL_2=impact_wall_verylight.wav
VS_INSIDE_HIT_WALL_3=impact_wall_light.wav
VS_INSIDE_HIT_WALL_4=impact_wall_medium.wav
VS_INSIDE_HIT_WALL_5=impact_wall_heavy.wav

VS_INSIDE_HIT_OTHERCAR_1=impact_car_tap.wav
VS_INSIDE_HIT_OTHERCAR_2=impact_car_verylight.wav
VS_INSIDE_HIT_OTHERCAR_3=impact_car_light.wav
VS_INSIDE_HIT_OTHERCAR_4=impact_car_medium.wav
VS_INSIDE_HIT_OTHERCAR_5=impact_car_heavy.wav

VS_INSIDE_HIT_CONE=impact_cone.wav

// CONTACT SOUNDS  (OUTSIDE)

VS_OUTSIDE_SCRAPING=scrape_ext.wav

VS_OUTSIDE_HIT_WALL_1=impactex_wall_tap.wav
VS_OUTSIDE_HIT_WALL_2=impactex_wall_verylight.wav
VS_OUTSIDE_HIT_WALL_3=impactex_wall_light.wav
VS_OUTSIDE_HIT_WALL_4=impactex_wall_medium.wav
VS_OUTSIDE_HIT_WALL_5=impactex_wall_heavy.wav

VS_OUTSIDE_HIT_OTHERCAR_1=impactex_car_tap.wav
VS_OUTSIDE_HIT_OTHERCAR_2=impactex_car_verylight.wav
VS_OUTSIDE_HIT_OTHERCAR_3=impactex_car_light.wav
VS_OUTSIDE_HIT_OTHERCAR_4=impactex_car_medium.wav
VS_OUTSIDE_HIT_OTHERCAR_5=impactex_car_heavy.wav

VS_OUTSIDE_HIT_CONE=impactex_cone.wav


// AMBIENT SOUNDS (INSIDE)

VS_INSIDE_SPEED_LIMITER_TOGGLE=limitertoggle_int.wav
VS_INSIDE_WIND_NOISE=roadstones.wav
VS_INSIDE_TRACTION_CONTROL=revlimiter_int.wav
VS_INSIDE_RAIN_NOISE=rain.wav
VS_INSIDE_ON_FIRE=on_fire_int.wav


// AMBIENT SOUNDS (OUTSIDE)

VS_OUTSIDE_SPEED_LIMITER_TOGGLE=limitertoggle_ext.wav
VS_OUTSIDE_WIND_NOISE=roadstones_ext.wav
VS_OUTSIDE_TRACTION_CONTROL=revlimiter_ext.wav
VS_OUTSIDE_RAIN_NOISE=rain.wav
VS_OUTSIDE_ON_FIRE=on_fire_ext.wav


// ATTENUTATION
EngineRange=80.0
EngineShape=0.90
EngineAmbient=2.00

ShiftRange=80.0
ShiftShape=0.90
ShiftAmbient=2.00

OtherRange=80.0
OtherShape=0.70
OtherAmbient=0.70


// ENGINE VOLUME MIX
playerEngineVolumeMinimum=0.6
playerEngineVolumeThrottleFraction=0.3
playerEngineVolumeRevFraction=0.1

non-playerEngineVolumeMinimum=0.2
non-playerEngineVolumeThrottleFraction=0.3
non-playerEngineVolumeRevFraction=0.4


// ENGINE THROTTLE-POSITION MIX
EngineLoadBlendInside=(0.1,0.7)   // power sound starts to blend in at 10% throttle, coast sound blends out at 70%
EngineLoadBlendOutside=(0.1,0.7)  // power sound starts to blend in at 10% throttle, coast sound blends out at 70%


// ENGINE REV-SAMPLE MIX

// coast inside

EngineRPMCoastInside=0
{
  MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  MaximumRPM=3000.00     // must overlap properly
  NaturalRPM=2244.00   // engine RPM at which sample was recorded
}

EngineRPMCoastInside=1
{
  MinimumRPM=1800.00     // must overlap properly
  MaximumRPM=4444.00     // must overlap properly
  NaturalRPM=4000.00   // engine RPM at which sample was recorded
}

EngineRPMCoastInside=2
{
  MinimumRPM=3739.00     // must overlap properly
  MaximumRPM=5705.00     // must overlap properly
  NaturalRPM=4000.00   // engine RPM at which sample was recorded
}

EngineRPMCoastInside=3
{
  MinimumRPM=5150.00     // must overlap properly
  MaximumRPM=7350.00     // must overlap properly
  NaturalRPM=6000.00   // engine RPM at which sample was recorded
}

EngineRPMCoastInside=4
{
  MinimumRPM=6709.00     // must overlap properly
  MaximumRPM=9500.00     // must overlap properly
  NaturalRPM=8000.00   // engine RPM at which sample was recorded
}

// power inside
EngineRPMPowerInside=0
{
  MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  MaximumRPM=3000.00     // must overlap properly
  NaturalRPM=2244.00   // engine RPM at which sample was recorded
}

EngineRPMPowerInside=1
{
  MinimumRPM=1800.00     // must overlap properly
  MaximumRPM=4444.00     // must overlap properly
  NaturalRPM=4000.00   // engine RPM at which sample was recorded
}

EngineRPMPowerInside=2
{
  MinimumRPM=3739.00     // must overlap properly
  MaximumRPM=5705.00     // must overlap properly
  NaturalRPM=6000.00   // engine RPM at which sample was recorded
}

EngineRPMPowerInside=3
{
  MinimumRPM=5150.00     // must overlap properly
  MaximumRPM=7350.00     // must overlap properly
  NaturalRPM=6000.00   // engine RPM at which sample was recorded
}

EngineRPMPowerInside=4
{
  MinimumRPM=6709.00     // must overlap properly
  MaximumRPM=9500.00     // must overlap properly
  NaturalRPM=8000.00   // engine RPM at which sample was recorded
}

// coast outside
EngineRPMCoastOutside=0
{
  MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  MaximumRPM=3291.00     // must overlap properly
  NaturalRPM=2173.00   // engine RPM at which sample was recorded
}

EngineRPMCoastOutside=1
{
  MinimumRPM=2543.00     // must overlap properly
  MaximumRPM=4829.00     // must overlap properly
  NaturalRPM=4000.00   // engine RPM at which sample was recorded
}

EngineRPMCoastOutside=2
{
  MinimumRPM=4038.00     // must overlap properly
  MaximumRPM=7094.00     // must overlap properly
  NaturalRPM=6000.00   // engine RPM at which sample was recorded
}

EngineRPMCoastOutside=3
{
  MinimumRPM=6239.00     // must overlap properly
  MaximumRPM=9500.00     // must overlap properly
  NaturalRPM=8000.00   // engine RPM at which sample was recorded
}

// power outside
EngineRPMPowerOutside=0
{
  MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  MaximumRPM=3291.00     // must overlap properly
  NaturalRPM=2173.00   // engine RPM at which sample was recorded
}

EngineRPMPowerOutside=1
{
  MinimumRPM=2543.00     // must overlap properly
  MaximumRPM=4829.00     // must overlap properly
  NaturalRPM=4000.00   // engine RPM at which sample was recorded
}

EngineRPMPowerOutside=2
{
  MinimumRPM=4038.00     // must overlap properly
  MaximumRPM=7094.00     // must overlap properly
  NaturalRPM=6000.00   // engine RPM at which sample was recorded
}

EngineRPMPowerOutside=3
{
  MinimumRPM=6239.00     // must overlap properly
  MaximumRPM=9500.00     // must overlap properly
  NaturalRPM=8000.00   // engine RPM at which sample was recorded
}

// TRANNY-SAMPLE MIX

VS_INSIDE_POWER_TRANNY_1=GTR\tw_M3_offverylow.wav
VS_INSIDE_POWER_TRANNY_2=GTR\tw_M3_offmid.wav
VS_INSIDE_COAST_TRANNY_1=GTR\tw_M3_onlow.wav
VS_INSIDE_COAST_TRANNY_2=GTR\tw_M3_onhigh.wav

TrannyInitialRampRPM=1200.0 // ramp volume up to this driveshaft RPM because low pitches sound bad

TrannyPowerBlendRPMInside=(1750.0, 5000.0) // blend range using driveshaft RPM
TrannyPower1RPMTorqueInside=(5835, 700.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume
TrannyPower2RPMTorqueInside=(7100, 700.0)

TrannyCoastBlendRPMInside=(1750.0, 5000.0)
TrannyCoast1RPMTorqueInside=(5373, 400.0)
TrannyCoast2RPMTorqueInside=(8785, 600.0)

